Possible Chance Of Controller Support For Mac

Possible Chance Of Controller Support For Mac 4,9/5 7657 reviews
Possible Chance Of Controller Support For Mac

First of all, using a controller doesn’t mean you can or can’t play with people on consoles. Using a controller just means pressing different buttons on the same PC. If crossplay is turned on, you can play against people on consoles. Here is a guide to crossplay: Fortnite cross-platform crossplay guide for PC, PS4, Xbox One, Switch, Mac. The solution; hooking up a controller. And, since the Xbox 360 controller is common, not that expensive, and easy to connect, that's the route I went. So, lets show you how you can do it too. I'm using a wired Xbox 360 controller, but you can use a wireless one but you'll need to.

Possible chance of controller support for mac windows 10Possible chance of controller support for macbook pro

Same problem, though I'm rather happy that Big Picture mode at least works fairly well with the PS3 controller for me (only problem is triangle and square are swapped). Perhaps the fact that Valve included support for the PS3 controller in Big Picture mode suggests that they might eventually add support for Source games on Mac. I own ControllerMate, and it allows pretty good support for many games, though you have to program the inputs (some premade button maps can be found on forums). And since Borderlands 2 has an aim assist toggle built in, it works quite well in conjunction with ControllerMate. I think the best fix would be for Valve to realise the PS3 controller works natively on OS-X. So just like the x-Box controller being the most probable controller on a PC, on a Mac you might expect a ps3 controller. As they both have exactly the same buttons and sticks, it is not that you have to invent a whole new control layout to make things work.

Only the input has to be mapped differently, something. Hope Valve fixes this, so lets all keep reminding Valve to do this for us. (post this to keep the discussion alive). We need a way to select the controller type manually because Portal 2 (and other source games I guess) fail at detecting it correctly and default to Xinput.

My Dualshock 3 is connected over Bluetooth or USB. The drivers that come with OSX are working perfectly because I can navigate the Big Picture menu's.

I've set up all the buttons again in the Big Picture settings and saved/published the profile just to be sure. When I start Portal 2 from Big Picture the controls are all messed up.

The strangest thing is,when I look at the controller settings inside the game, it showns an xbox controller even though I never connected one. So, Big Picture is correctly detecting the controller type (DX for Dualshock?) and shows a generic image at the settings menu. Portal fails at detecting the controller type and defaults to Xinput showing a xbox controller instead. I've dug up controller.360.cfg that pre-configs the controller for games. Must be in every game that's available for the consoles/windows/OSX. It's used with a cfg file that also sets up the graphics based on certain baselines. Point being if this can be modified to match the PS3 controller input IDs, we are good to go.

Anyone have any idea how OS X sees the PS3 buttons? I'll try n find the 'big picture' profile as otherwise how on earth does that work straight off the bat. Not sure if you noticed: the button overlays show 360 buttons not PS3 ones. Why the profile for the big picture works seamlessly despite this short coming and the games not. STEAM SUPPORT - it's going to take me ages to work this out, any chance a dev can knock up a controller.ps3.cfg file for us?

Possible Chance Of Controller Support For Mac Download

You work with all platforms and are way for familiar with this.

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